NEUTRALLYE WORLD - headtrip immersive media GmbH
As an art producer for the Cologne-based company headtrip immersive media GmbH, I created the first playable prototype of an upcoming VR fitness racing game in Unity within three months. I also took care of the planning up to the final beta phase - the first-level sections and mechanics were developed and implemented with the help of low-poly models. The biggest challange was getting the levels to feel right and scale well in VR.
During my spare time, I also like to work on suitable textures for my models. The pictures are usually taken with the camera first. The materials are then created with the help of Substance or Photoshop and can be used directly.
Another project I was very keen on was the logo animation for a friendly company from Leipzig. It's always nice to help with a project where the company is still in its infancy and you can help shape and establish a brand.